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Thema: Battlefield: Bad Company 2 (Vietnam) - PATCHES/NEWS - UPDATE 20.09.2011

  1. #1

    Standard Battlefield: Bad Company 2 (Vietnam) - PATCHES/NEWS - UPDATE 20.09.2011

    Neuigkeiten, Patch Notes, und sonstiges neues was BFBC2 betrifft kommt hier hinein.

    UPDATE: 20.09.2011
    Geändert von ShadowDuke (20.09.2011 um 05:51 Uhr)


  2. #2

    Standard

    Demize99 (Senior Designer Battlefield: Bad Company 2)
    Tested a slightly higher damage model in an internal MP test yesterday. Worked out nicely A couple more tests and it will go live for retail
    about 4 hours ago via Digsby

    Demize99
    So the test was to increase AR SMG LMG Pistol and SemiAuto rifles/slugs by 25% vs the torso. Splash vehicles and snipe dmg stay the same.
    about 1 hours ago via Tweetie

    @Demize99 Oh kk.Will you,or can you answer if we will see a toggle function for crouch as it means so much to all the pc players.Thanks.
    about 1 hours ago via web in reply to Demize99
    @wraith36 I can't say, I know it's been discussed in the studio though.
    43 minutes ago via Digsby in reply to wraith36
    Geändert von ShadowDuke (23.02.2010 um 13:04 Uhr)


  3. #3

    Standard

    Battlefield: Bad Company 2 PC Server Files Updated
    Mar 19, 2010 at 11:20 AM


    "We have just distributed a new server version named R7 to the server hosts. Early signs from the hosts are good with 20% less load on the server CPU, improved hit detection, Veteran rank handling is fixed so you should get your M1 Garand back now plus some other fixes to better help the server hosting companies and better management of Punkbuster IDs."

    All dedicated servers are currently patching to the new server build just released by DICE, R7, which has quite a few fixes:

    # Several common crash fixes. Especially those which have monitoring scripts that rely on the Remote Admin interface should see stability improvements.
    # PunkBuster can send commands to Remote Admin interface (so ‘pb_sv_task 0 -1 ’ works)
    # Veteran-rank handling corrected (it was broken in R6 and possibly earlier)
    # Switched back to Release version of the low-level networking library; less debug output but higher performance
    # Increased the initial server reconnection interval to 30+rand(30) seconds
    # PB GUID generation is now based on EA account IDs (it used to be based on persona names)
    # Added new command line options which allow providers to easily maintain server GUID's


  4. #4

    Standard

    Hier mal was neues..

    Demize99

    Going back to the studio tomorrow to work on Balance tweaks. On the list: M60, M1911, and AA. Up, down, sideways? I won't say...
    about 4 hours ago via Digsby


  5. #5

    Standard

    *UPDATE* Client update 523648 is available NOW

    This is a small update for a bug that was found the same day that we released the previous patch.

    Changes:
    • Server browser downloads 100 entries instead of 500 in a chunk – this makes the “Cancel” button more responsive
    • Fixed crash during server browser refresh
    • Low-level networking library switched back to the optimized version (the game client was temporarily running with one that had more debugging logic in it)
    • Localization fixes in the scoreboard
    • Server browser ping handling code modified

    UPDATE: Patch is live as of 2010-03-22 16:13 GMT.


  6. #6

    Standard

    Battlefield: Bad Company 2 known issues list released

    Geändert von ShadowDuke (27.03.2010 um 00:26 Uhr)


  7. #7

  8. #8

    Standard

    R8 Servers Coming Online

    The server providers have been given the R8 servers and will be rolling them out from now.


    * Workaround for the “player manages to join server twice” crash. Now the server detects this and refuses the player entry. Client might hang but it will not take down the server as well.
    * Workaround for the “cannot join player to any team” crash. Teams might get uneven, most notably SQDM sessions with 5v3 players, but the server should no longer crash.
    * Game sends PB output to pbucon (so pb webtool can be used to run PB commands and see their results)


  9. #9

    Standard

    Die 2 neuen Modi für die 2 Maps sind nun online.

    OfficialBFBC2

    VIP Map Pack 2 is out on PC NOW! Just join a server running the maps. Console map pack due soon. Check out the trailer: http://bit.ly/bAfVYI
    about 4 hours ago via TweetDeck
    Geändert von ShadowDuke (30.03.2010 um 13:21 Uhr)


  10. #10

    Standard

    via STEAM
    Mar 31 Battlefield.com announces DICE: We'll never charge for Battlefield maps

    DICE: We'll never charge for Battlefield maps
    posted by Luís Dias (LD_PT) BF2 @ 11:00PM on March 31, 2010
    DICE senior producer Patrick Bach spoke with Xbox World 360 magazine and said that they do not want to charge for DLC in order to keep the community happy and together. He also added, a generous amount of DLC is planned for Battlefield: Bad Company 2.


    Battlefield: Bad Company 2 developer DICE has pledged that it will never charge for downloadable map packs.

    The news comes after Infinity Ward put a pricetag of 1200 Microsoft Points on its Modern Warfare 2 Stimulus Map Pack.

    IW's pack went on sale yesterday - with some complications. DICE's own VIP 2 map pack became available on the same day - without cost.

    "We don't ever want to charge for our maps and insisted to EA that this attitude was crucial when it came to keeping our community happy and playing together," DICE senior producer Patrick Bach told Xbox World 360 magazine.

    Bach commented that DICE had "generous" amounts of DLC planned for Battlefield: Bad Company 2's future.

    He added: "We're owned by EA but we're still very much DICE."


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