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Thema: Battlefield: Bad Company 2 (Vietnam) - PATCHES/NEWS - UPDATE 20.09.2011

  1. #21

    Standard

    R11 servers going out soon

    Bazajaytee today@ http://forums.electronicarts.co.uk

    Within the hour we will start sending out R11 servers to providers.

    This fixes:

    Favourites lists
    If you have ANY R10 servers in your favourites list you will continue to get the bug where they all appear as the top R10 server. We will be making sure all providers update R10 servers to R11.

    Squad Death Match and Squad Rush showing as Hardcore
    Neither of these game modes will force Hardcore to be shown anymore. Instead read the Why do servers become HC? thread as to what will make a server appear as Hardcore.


  2. #22
    Registriert seit
    07.12.2008
    Beiträge
    626

    Standard

    Bis einschließlich Update 3 konnte ich das Spiel per .ini Tweak in 800*600 spielen.
    Mit R7 startes es noch in 800*600, schaltet dann beim Einloggen aber auf 1280*.. um. Erneut ini ändern bringt nichts, selbst Schreibschutz hilft nicht.

  3. #23

    Standard

    Twitter:
    OfficialBFBC2

    Early access to the M24 awaits in Medal of Honor – read more at http://bit.ly/ariEOb about 1 hour ago via TweetDeck
    ...

    While DICE is working on supporting Battlefield: Bad Company™ 2 post-launch, parts of the studio are also creating the multiplayer experience for this coming holiday season's big launch - Medal of Honor.

    We want to award you as a Batlefield player in DICE's next title! Battlefield: Bad Company™ 2 players who have bought the game new and played online will automatically get early access to the M24 in Medal of Honor. See below for further details.


    *OFFER EXPIRES March 31, 2011. Requires full retail, new purchase of Battlefield: Bad Company™ 2 ("BFBC2") and Medal of Honor ("MOH"), where the owner has successfully entered the VIP code included in their copy of BFBC2 (on Playstation®3 and XBOX 360™), or played BFBC2 online in a multiplayer session (on PC). Offer nontransferable. Registration of BFBC2 and MOH with same EA account required. VIP codes bought digitally through the in-game store in BFBC2 on Playstation®3 and XBOX 360™ do not qualify for offer. Customers will receive early access to the M24 multiplayer unlock in MOH automatically when playing with the same EA account as used for BFBC2


  4. #24

    Standard

    Battlefield: Bad Company 2 Map Kit available for Download

    Want to see what the BFBC2 maps look like from above? Want to plan your next game? Want to see all the places the enemy or you can hide? Well now you can. We have uploaded and made available the Map Kit file for download. It includes overhead views of all the maps for you to use in any way you like and is available NOW.



    You can download the map kit from the US and UK version of: http://www.battlefieldbadcompany2.com/downloads


  5. #25

    Standard

    negative acceleration/vehicle sens fix tool

    This program will remove negative acceleration and make your mouse movement translate to your camera movement in a 1:1 fashion the way it is supposed to be.
    On top of that it allows you to separately change sensitivities for infantry view and the various vehicles so that you can increase sluggish vehicle sensitivity while keeping playable infantry control.

    There are 2 possible methods to remove the negative acceleration which are disabling 'NormalizeInput' and disabling 'NegateValue'.
    Different users seem to have different results with changes to these values so you should try checking one and then the other or both and see what feels best for you.
    The recommended values are values that I found to be good and already increase vehicle sensitivity.
    A backup is automatically created once you make any changes and press apply. To revert to the values you used before using this program just press the revert button.


    weiterlesen & download


  6. #26

    Standard

    Client R8 / Server R12 are in QA

    The next release of the game client is currently in QA.

    We will perform another synchronized client/server update. It is expected to take place early next week.

    The client update will be roughly 500MB in size.


    Changelog:

    Server - Some potential sources for lag/rubberbanding have been eliminated
    Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
    Server - Log file for server admins: all remote admin interface commands/events are logged
    Server - Log file for server admins: major server events + all chat messages are logged
    Server - Idle kick is controllable
    Server - Profanity filter can be disabled
    Server - Teamkill-kick system is controllable
    Server - Ticket counts and bleed rate are controllable per-level
    Server - Infantry only mode available per-level
    Server - Initial spawn delay and respawn delay are adjustable
    Server - Server description can be up to 400 characters, and use "|" for line breaks
    Server - Banlist can contain up to 10.000 entries
    Server - reduced latency in packet handling

    Admin Interface - fixed the player.onKill spam that occasionally happened
    Admin Interface - ensured that player.onJoin events always report the player name
    Admin Interface - events triggered when people spawn
    Admin Interface - much more info on kills
    Admin Interface - detailed stats are reported at end-of-round

    Gameplay - Various minor level bugfixes
    Gameplay - Helicopter handling has been tweaked
    Gameplay - Weapon tweaks have been implemented based on PC public feedback
    Gameplay - Fixed technical hang when a crate was armed outside of the combat area
    Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
    Gameplay - Countermeasures can be fired when driving a helicopter
    Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
    Gameplay - Advanced Spotting scope works better
    Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)

    Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
    Server Browser – Added support for retrieving update progress
    Server Browser - Now refreshes information
    Server Browser - Join queue system when attempting to join a full server
    Server Browser - all settings are automatically saved between sessions
    Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

    Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
    Client - Fixed some crashes
    Client - Toggle/hold crouch is user controllable
    Client - Toggle/hold zoom is user controllable
    Client - Vsync bugfixed for DX10/DX11
    Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
    Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
    Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
    Client - Improved Play Now functionality
    Client - Removed K/D ratio and Skill Level filters in the leaderboards
    Client - Any points you get while being dead will be added to your score
    Client - Reduced negative mouse acceleration
    Client - More informative disconnection/kick reasons
    Quelle


  7. #27

    Standard

    The Balance tweaks are as follows:

    Slightly increased the damage of the UZI at long range.
    The AKs74u now has more felt recoil when aiming.
    The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
    The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
    Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
    Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
    Fixed a bug where the SVU would do too little damage at long range.
    Fixed a bug where M95 rounds would not kill armored targets with headshots.


  8. #28

    Standard

    Mal gucken ob der Patch heute noch online kommt.

    Derweil hat FIFA UK Community Manager? im BFBC2 Forum ein paar Feedback Threads eingerichtet, vielleicht möchte man/einer ja mal was neues oder ein paar Änderungen vorschlagen.
    Ich denke die Devs von DICE nehmen sich dessen auch an, sieht man ja jetzt zb. auch in dem neuen kommenden Patch.


  9. #29

    Standard

    SPECACT on PC

    (http://twitter.com/Bazajaytee/statuses/13843964223)
    Yeah, last minute issues. SPECACT on PC will be available after the patch comes out. Current aim is next week for the patch.
    What it is:
    http://blogs.battlefield.ea.com/batt...station-3.aspx

    Pcler müssen diesmal auch bezahlen!
    http://twitter.com/Bazajaytee/status/13929882921

    Hier noch der Thread ausm Forum von Bazajaytee dazu.
    Geändert von ShadowDuke (13.05.2010 um 21:25 Uhr)


  10. #30

    Standard

    Onslaught and PC

    What it is:
    http://blogs.battlefield.ea.com/batt...5-million.aspx

    The question of "What about PC?" is coming up in the comments quite a lot already so this is what the situation is.

    No, we haven't signed away rights to console on this.
    The problem we have on PC is that all our servers are dedicated with providers. Changing a server from Conquest 32 players to Onslaught 4 players cuts out 28 player slots from the total ammount available. This could have a dramatic affect on the PC online environment if enough servers changed to Onslaught.

    We aren't ruling out Onslaught on PC but at this time we are researching how to bring it to PC without affecting players who don't have Onslaught or their own server to run it on.
    Und hier wieder der Thread von Bazajaytee.


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